Rolling Dice
Rollbound supports many ways to roll dice. This page will give you a quick overview of the different ways you can roll them.
Default Rolls​
The most basic way to roll dice is to use the /roll
command. This command (without any arguments) will roll a single die with a default number of sides configured by your server administrator.
When yoo provide a number as an argument, your roll will roll against that number as a target. For example, /roll 10
will roll a single die and compare it to 10. Depending on the configuration of your server, you may need to roll higher or lower than the target number to succeed.
Multiple Dice and Modifiers​
You can roll multiple dice at once by using a so called "roll string". A roll string is a combination of dice that are separated by a dots and modifiers seperated by a +
or -
sign. For example, 2d6+1
will roll two six-sided dice and add 1 to the result. Or 2d20.5d6-1
will roll two twenty-sided dice, five six-sided dice and subtract 1 from the result.
Private Rolls​
You can roll dice privately by using the /proll
command. This command works exactly like the /roll
command, but will only be visible to you and the console.
Exploding Dice (Future Feature)​
Rollbound will support exploding dice in the future. Exploding dice are dice that will roll again if they roll a maximum value. For example, if you roll a d6 and it rolls a 6, it will roll again and add the result to the previous roll. This will continue until the dice rolls a value that is not the maximum value.
Dice Pools (Future Feature)​
Rollbound will support dice pools in the future. Dice pools are a collection of dice that are rolled together. The result of the roll is the number of dice that rolled a certain value. For example, if you roll 5d6 and get 1, 2, 3, 4, 5, the result will be 1 success. If you roll 5d6 and get 1, 1, 1, 1, 1, the result will be 5 successes.
Probability (Future Feature)​
Rollbound will support probability calculations in the future. This will allow you to calculate the probability of a certain roll. For example, you can calculate the probability of rolling a 6 on a d6. Or you can calculate the probability of rolling a 6 on 2d6. Or you can calculate the probability of rolling a 6 on 2d6 and adding 1 to the result.
History (Future Feature)​
Rollbound will support a history of your rolls in the future. This will allow you and gamemasters to see what you rolled in the past.
Dice Macros (Future Feature)​
Rollbound will support dice macros in the future. This will allow you to save a roll string and give it a name. You can then use the name to roll the dice again. For example, you can save a roll string called attack
and use it to roll your attack dice. Or you can save a roll string called damage
and use it to roll your damage dice.